Request Access to the Visual Investigation Knowledge Base – https://blendervisualinvestigation.com/
The essentials of rigging for OSINT and investigative work: armatures, skinning, weight painting, IK vs FK, posing a base mesh, and saving poses to the Asset Browser.
Base Rig: https://skfb.ly/6rG8x
Rain Rig: https://studio.blender.org/characters/rain/v3/
Rigify Addon: https://docs.blender.org/manual/en/latest/addons/rigging/rigify/index.html
Timecodes:
00:00 – Intro: Why Rigging Is Needed for Human Poses
01:10 – The Four Layers: Mesh, Armature, Skinning & Rig
02:09 – Parent-Child Hierarchy & How Bones Relate
03:32 – Building a Primitive Rig on a Cylinder
05:15 – Skinning: Linking the Armature to the Mesh
06:10 – Weight Paint: Visualizing & Editing Bone Influence
07:31 – Forward Kinematics vs. Production Rigs & Inverse Kinematics
08:36 – Posing the Human Base Mesh: Tips & Workflow
10:06 – Resetting a Pose & Saving Poses to the Asset Browser
11:06 – Generating a Pose Thumbnail & Applying Saved Poses
12:02 – Outro & Next Steps (Rigify)
source


